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Research & Analysis

The fight against hate never rests. Get the latest up-to-date analysis on current events 
related to our work battling hate and extremism.

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Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Report
Read the Planning Resource   Read the Building Resource   Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles. Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Report
Read the PDF ResourceA key aspect of addressing disruptive behavior is understanding your game’s behavior landscape, a profile that helps define its areas of interaction and influence. By mapping out these areas, we developers can see how the choices we make, and the broader gaming context, influence our game as a social space. Every game’s experience will create a different behavior landscape. Identifying what is important to you and your game will allow you to operationalize…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Report
free to play?
Video games have been popular in the United States for at least three decades, but the lockdowns and quarantines brought on by the COVID-19 pandemic kicked their growth as vital social spaces into overdrive.1 [i] Over 200 million people, 64 percent of American adults, regularly play video games- which include both online and offline games.[ii] A $159 billion industry, annual revenue from video games increased 9.3 percent this year, whereas revenue reported by traditional media such as movies…
November 17, 2020
Read more about Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Report
Computational Propaganda
By Mark Kumleben and Samuel Woolley  Propaganda Research Team Center for Media Engagement University of Texas at Austin Maggie Engler Global Disinformation Index Much of online speech today occurs on social media platforms like Facebook where a few companies have attained an outsized influence on what is permitted discussion on the internet. The rules and enforcement of the rules around speech on social platforms have far-reaching societal implications -- they can determine…
October 20, 2020
Read more about Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Online Hate Index Report: The Digital Experience of Jewish Lawmakers

Report
online hate index
In late 2018, Pew Research Center reported that social media sites had surpassed print newspapers as a news source for Americans, when one in five U.S. adults reported that they often got the news via social media.i By the following year, that figure had increased to 28% and the trend is only risingii. Combine that with a deeply divided polity headed into a bitterly divisive 2020 U.S. presidential election season and it becomes crucial to understand the information that Americans are exposed…
September 25, 2020
Read more about Online Hate Index Report: The Digital Experience of Jewish Lawmakers

ADL Debunk: Disinformation and the BLM Protests

Report
debunk
The May 2020 murder of George Floyd by a Minneapolis police officer sparked nationwide protests against police brutality and systemic racism. As the demonstrations spread to communities across the country, so too did disinformation about the protests and protesters. In a time of national unrest and racial tension, these false claims intentionally sowed fear and division, while also undermining protesters’ efforts to build coalitions and bring about lasting structural change. …
July 21, 2020
Read more about ADL Debunk: Disinformation and the BLM Protests

Online Hate and Harassment Report: The American Experience 2020

Report
online hate and harassment
Since its inception, social media has played a key role in shaping social, cultural and political developments. This year in particular has seen a tectonic shift in the way communities across the world integrate digital and social networks into their daily lives. The novel coronavirus (and the disease it causes, COVID-19) has spread aggressively, claiming thousands of lives in the United States[i], devastating marginalized populations in major cities, crippling employment and economic…
June 09, 2020
Read more about Online Hate and Harassment Report: The American Experience 2020

Antisemitism and the Radical Anti-Israel Movement on U.S. Campuses, 2019

Report
Campus
Anti-Israel rhetoric on campus can become antisemitic when it demonizes Zionism, thereby implicitly demonizing many American Jews.
May 20, 2020
Read more about Antisemitism and the Radical Anti-Israel Movement on U.S. Campuses, 2019

Teaching Antisemitism and Terrorism in Hezbollah Schools

Report
hezbollah report
Despite the extensive attention already paid to intolerant textbooks and other educational materials in many Middle Eastern countries, comparatively little analysis has been conducted on the ideological materials used to indoctrinate children in schools linked to the notorious terrorist organization Hezbollah. This report seeks to address that important gap, documenting the systematic and egregious incitement to antisemitism and support for terrorism that is propagated in numerous such…
May 19, 2020
Read more about Teaching Antisemitism and Terrorism in Hezbollah Schools

This is Not a Game: How Steam Harbors Extremists

Report
Steam Report
On June 10, 2019, authorities in Northern California arrested Ross Farca, 23, on state felony criminal threats and weapons charges. They acted on an anonymous tip sent to the Concord, California, Police Department, flagging a potential imminent threat. The criminal complaint states that Farca, using the handle “Adolf Hitler (((6million)))),” repeatedly posted online threats against “high value” Jewish targets and police officers, praised Christchurch mosque shooter…
April 29, 2020
Read more about This is Not a Game: How Steam Harbors Extremists

Audit of Antisemitic Incidents 2019

Report
audit 2019
Each year, ADL’s (Anti-Defamation League) Center on Extremism tracks incidents of antisemitic harassment, vandalism and assault in the United States. Since 1979, we have published this information in an annual Audit of Antisemitic Incidents. In 2019, ADL tabulated 2,107 antisemitic incidents throughout the United States.  This is a 12% increase from the 1,879 incidents recorded in 2018 and marks the highest number on record since ADL began tracking antisemitic…
April 02, 2020
Read more about Audit of Antisemitic Incidents 2019

Survey on Jewish Americans’ Experiences with Antisemitism

Report
survey
In the face of unprecedented attacks on the Jewish community, ADL conducted a survey of Jewish Americans to explore their experiences with antisemitism. We not only asked about people’s experiences -- from online harassment to overhearing hateful slurs to being physically attacked -- but we also explored the impact of these experiences. Antisemitic Experiences Over half (54%) of Jews in America have either experienced or witnessed some form of incident that they believed was…
April 17, 2020
Read more about Survey on Jewish Americans’ Experiences with Antisemitism

Murder and Extremism in the United States in 2019

Report
Murder and Extremism
In 2019, domestic extremists killed at least 42 people in the United States in 17 separate incidents. This number makes 2019 the sixth deadliest year on record for domestic extremist-related killings since 1970.   The 42 total deaths in 2019 is less than 2018’s total (53) but higher than 2017’s (41).   As is typically the case, the extremist-related murders of 2019 were overwhelmingly (90%) linked to right-wing extremists. All but one of the incidents had…
February 25, 2020
Read more about Murder and Extremism in the United States in 2019

Antisemitic Attitudes in the U.S.A.: Guide to ADL’s Latest Poll

Report
Domestic Anti-Semitism
At a terribly disturbing time for American Jews, marked by the greatest anti-Semitic violence and incidents experienced by the community in decades, ADL (the Anti-Defamation League), has completed its latest survey of American attitudes toward Jews. The topline results reveal some positive news, while also demonstrating the pervasive persistence of anti-Semitic tropes in our society. On the bright side, a relatively low share of Americans harbors significant anti-Semitic attitudes, a…
January 27, 2020
Read more about Antisemitic Attitudes in the U.S.A.: Guide to ADL’s Latest Poll

The Decade's Top 10 Moments of Hope

Report
Words Matter, End Hate
Even in times of tragedy, there are glimmers of humanity. These moments of compassion, of kindness, give us hope for a better future for our children and our children’s children. Building a better world is what has motivated ADL’s work for more than 100 years, and what continues to impel us forward today. With that in mind, ADL’s professionals across the country have selected the decade’s Top 10 Moments of Hope in the United States. It’s hard to fathom how…
December 19, 2019
Read more about The Decade's Top 10 Moments of Hope

The Decade's Top 10 Incidents of Hate

Report
charlottesville decade of hate
From the Boston Marathon Bombing in 2013 to the white supremacist shooting in El Paso earlier this year, from the detention and dehumanization of immigrant children at the border to the largest anti-Semitic attack in United States history last year, this decade was bookended and interspersed by a series of all-too-frequent tragedies, many perpetrated by extremists from across the ideological spectrum and others the result of wrongheaded government policy. Over the past decade, seven of the top…
December 19, 2019
Read more about The Decade's Top 10 Incidents of Hate

Top 10 Moments of Hate of 2019

Report
el paso
Hate-fueled mass shootings horrifyingly make up half of our 2019 Top Ten Incidents of Hate List. Three of the shootings took place in houses of worship: two synagogues, and two mosques. One of those shootings was on the holiest day of the year, Yom Kippur. Three perpetrators were white supremacists, two are believed to have ties to an anti-Semitic sect of the Black Hebrew Israelite movement. Two shootings were overseas, three of them spanned both coasts of the U.S. Hate spread across the…
December 18, 2019
Read more about Top 10 Moments of Hate of 2019

Hate Beyond Borders: The Internationalization of White Supremacy

Report
We are witnessing the internationalization of the white supremacist movement. Over the past decade, we have seen surging violence in the United States, Europe and beyond motivated by elements of white supremacy from Anders Breivik in Norway to Brenton Tarrant in New Zealand to Patrick Crusius in El Paso, Texas. These killers influence and inspire one another. European and American adherents are learning from each other, supporting each other and reaching new audiences.  They feel…
September 17, 2019
Read more about Hate Beyond Borders: The Internationalization of White Supremacy

Free to Play? Hate, Harassment, and Positive Social Experiences in Online Games

Report
Free to play?
Executive Summary This report explores the social interactions and experiences of video game players across America and details their attitudes and behaviors in a rapidly growing social space. Globally, video games are a $152 billion industry. Fifty-three percent of the total population of the US and 64 percent of the online population of the US plays video games.1 Video games have functioned as social platforms over the past three decades, with players around the world interacting with…
July 18, 2019
Read more about Free to Play? Hate, Harassment, and Positive Social Experiences in Online Games

Designing Ourselves: Identity, Bias, Empathy, and Game Design

Report
Designing Ourselves
Read the Full Report   Can we use games to help people better connect with themselves and with others? Can we use game design to support perspective-taking, compassion, and care? It may be surprising to hear that games—of all things—can help support connection and compassion. Particularly when we often hear quite the opposite. Games have become well-known as communities where toxic behavior, such as bullying, harassment and hate occur. Just like other online…
June 18, 2019
Read more about Designing Ourselves: Identity, Bias, Empathy, and Game Design

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